Tuesday, June 17, 2014

Getting the surfaces smooth

A summer course at school has kept me very busy but I've managed to get something done. As you can see quite a large area of the side has been modeled. A-pillars and windshield has also been made. 

I have noticed a good way to get the surfaces smooth by doing renders in an environment shown. There are a lot of thin, illuminated planes forming a cylinder and the car in the middle. All the wobblyness and sharp edges are easy to spot due to the reflections. The downside is that the renderer must be mentalRay - meaning each test render takes some time.  The hood is starting to look rather smooth but there is a lot of work in the sides still.




Made a quick bonus render in the parking lot -environment where the Stiletto was rendered as well.  Let's hope this will turn out nice!

Thursday, June 12, 2014

Good use of a morning


The car got a little further this morning. A friend of mine threw an idea of mixing the headlights of the old and the bumper of the sketch. Decided to give it a go and I'm actually quite happy the way it looks. The sketch at least. Sure I had to make some modifications to the bumper to make it fit with the old headlights.


There will be a single, larger vent in the middle of the bumper with carbon fiber divider inside. Also added a vent to the side to match the rear end of the side. Below you can see the wire frame and a quick render. I really like the way the car looks in white. Better keep the colour in mind when taking final renders.




I will be a bit busy for a week from now on but I try find some time to get someting to show you.

Saturday, June 7, 2014

Skeching the new look

So, as stated earlier today, I had some difficulties with the front end. Creating the mesh wasn't the actual problem, it was the design. I have found this method useful when some changes need to visualized before the actual modeling.

What I did in a nutshell:

  • Took a render in 3DS Max
  • Opened it in Photoshop and drew some basic lines of the body as lines on a new layer. I also made a couple lines to help with the perspective
  • Made new layer under the lines layer and painted it white
  • Started skeching new lines while having the basic body shapes as reference.
I actually think the skech doesn't look that bad! Sure, it shares some features with Maserati Granturismo but what I think is more important, it shares a lot of features with my previous project, Stiletto. 



I'm still wondering if it's an overkill with all that aggressiveness. Better let it sink for a while before starting to make this radical changes to the 3D model.

Problems with the front end

Back in business. Had some lack of inspiration (in addition to a lot of mandatory work which couldn't wait), thus the long pause since last post. No worries, not much has happened since.

I have made part of the side and most of the front area. The front especially gives me headache: it seems I have no idea what I'm trying to model and the blueprints are not helping much. Now the front end remind a front end of a car driven into a wall. Not good. Better get back to the drawing board.




Something I've learned since last post: When deleting edges, holding Ctrl deletes the edge's vertexes as well. No need to do that manually from here.