A summer course at school has kept me very busy but I've managed to get something done. As you can see quite a large area of the side has been modeled. A-pillars and windshield has also been made.
I have noticed a good way to get the surfaces smooth by doing renders in an environment shown. There are a lot of thin, illuminated planes forming a cylinder and the car in the middle. All the wobblyness and sharp edges are easy to spot due to the reflections. The downside is that the renderer must be mentalRay - meaning each test render takes some time. The hood is starting to look rather smooth but there is a lot of work in the sides still.
Made a quick bonus render in the parking lot -environment where the Stiletto was rendered as well. Let's hope this will turn out nice!
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