Tuesday, June 17, 2014

Getting the surfaces smooth

A summer course at school has kept me very busy but I've managed to get something done. As you can see quite a large area of the side has been modeled. A-pillars and windshield has also been made. 

I have noticed a good way to get the surfaces smooth by doing renders in an environment shown. There are a lot of thin, illuminated planes forming a cylinder and the car in the middle. All the wobblyness and sharp edges are easy to spot due to the reflections. The downside is that the renderer must be mentalRay - meaning each test render takes some time.  The hood is starting to look rather smooth but there is a lot of work in the sides still.




Made a quick bonus render in the parking lot -environment where the Stiletto was rendered as well.  Let's hope this will turn out nice!

No comments:

Post a Comment