Tuesday, October 20, 2015

Here we go again!

Finally the time to show the little something I've been tinkering since April 2014. This is supposed to be the little brother for the Stiletto I made earlier. Maserati/Aston Martin class GT cruiser.

I wanted to emphasize the front engined configuration with the quite long nose and very compact rear end. Making the car look balanced was actually rather difficult. Maserati Granturismo was therefore used as a background when drawing the blueprints of this Cinquedea as I decided to name this.

Choosing "the one colour" for the renders was literally impossible. I played around with a dozen of different colours but I guess my favorite from the lot is the dark brown seen in the last four. The same four are the only renders made this fall. All the others have been laying on the hard drive for a good half a year by now.

There are four renders with a background from the spinning mill I visited a year ago. These are presented first. The rest of the images are rendered with a simple studio setup and the same HDR-panorama the Stiletto was rendered in its time.

Please click the images to see them larger. Even larger ones can be seen through the link below each image.





 I'm rather proud of it myself, I must admit. I hope you like it too. Feel free to leave your thoughts below in the comment field.






Monday, October 19, 2015

Year and a half of work - sort of

It's been a bit too long since my last post. Over a year actually. Sorry for keeping it quiet, but since the last post a lot has been going on. I've built a couple of 3D printers and playing with them along the school has kept me rather busy.

A lot has happened with Cinquedea, as well. In last autumn I took a half hour long photo shoot to photograph a needed 360° panorama for the background of the final renders. The panorama consists of three different exposures to illuminate the final renders. I chose an old spinning mill in Forssa as location - very beautiful area of red bricks in autumn sunset. The flattened 8 bit panorama can be seen below. The version used as background is in 32 bit depth and over 100 Mb in size.



In addition to the background there has been a lot of other stuff to make. Interior materials have been thought over and a ton of little details have been dropped in and out of the car: meshes, badges, lights, mirrors and so on. Suddenly I noticed it is rather difficult to show any work in progress any more without showing the final result. The car was almost finished.








Even with the light plane studio I made to catch all the flaws in the mesh with sharp reflections I encountered a ton of difficulties when making the body panel gaps. My mesh was often too dense and not thought over. This created weird bumps near the panel gaps. I spent a couple of weeks fixing all the errors and ended up in a point where I needed a break before the final renders.

Final teaser before showing the whole thing tomorrow! Something I made to keep my phone's lock screen a tad prettier.